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PROJECT NAME:

Commercially-Available Interactive Video Games for Individuals with Chronic Mobility and Balance Deficits Post-Stroke

TIMELINE:

5-2008 - 4-2010

FUNDING SOURCE:

Robert Wood Johnson Foundation, Health Games Research

PRINCIPAL
INVESTIGATOR:

Stacy Fritz, PhD, PT

CO-INVESTIGATORS:

 

PROJECT OVERVIEW/
ABSTRACT:

More than half of individuals post-stroke have residual movement disabilities, including reduced mobility, balance, and increased risk of falling. There is a need for innovative, long-term and economically-feasible interventions for those with chronic stroke. Recently, a focus has been placed on the use of virtual reality and interactive gaming as a low cost and effective manner of treating movement disorders. Yet few studies have investigated interactive gaming platforms effect on balance following stroke. The proposed study is a randomized, single-blind, control group cross-over study for individuals with chronic stroke designed to examine an innovative therapeutic approach by investigating the effects of commercially-available gaming systems on balance, mobility and fear of falling in a sample of individuals with chronic motor deficits following stroke.
 

ADDITIONAL INFORMATION:

  • Virtual Motion by Chris Horn (PDF)
    Participants in an unusual exercise science study are finding real improvement in a virtual environment.
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